Résumé

Game Designer, Game Mechanics, Feature Briefs, Level Design, Video Production, QA, Technical Writing
ProducerScheduling, Process Development, JIRA, Project Management, Presenting, Budgeting, Agile
Programmer, C++, Java, Python, Unity, PHP, SQL, XML, XSL, Actionscript, Git, Regular Expressions

SELECTED EXPERIENCE         (Everything that is underlined is a clickable hyperlink.)

VR Austin Darkroom Escape ” / Musical Migration Producer / Game Designer (2016 – Present)

  • Assembled two teams for virtual reality Austin game jams.
  • Exhibited the Vive games to national virtual reality companies and won SXSW badges.
  • Continued to polish the experiences before public distribution.

Double Fine Community Game Jam Pongball, Programmer (2017)

  • Contributed programming to a project for the award-winning studio Double Fine.
  • Participated in status meetings with a variety of developers.
  • Distributed the game to over 12,500 people worldwide through Humble Bundle.

Merge VR App of the Day Trancendence, Project Lead (2015 – 2016)

  • Led a team of seven people in creating a virtual reality meditation experience.
  • Selected by Merge VR to be a part of their video promotions in retail stores.
  • Received a 4.5/5 rating on Google Play after being downloaded over 5,000 times.

Fantastic Arcade Stranger Tickets” / “First Man Shooter 3D” / “Pistol Shrimp vs. Ninja Shrimp“,  Programmer / Designer (2014 – 2017)

  • Designed and programmed parody games for Pony Island, Duplicade, and Barfcade.
  • Streamed the games live on Twitch as part of Fantastic Fest.
  • Out of the 63 games, voted #1 in the game jam’s main category of “Inscrutability.

Certain Affinity Left 4 Dead” / “Halo 2″ DLC / “CoD: World at War” DLC, Sizzle Trailer Editor (2010)

Flatirons Solutions, Software Documentation Project Coordinator / Technical Writer (2010 – Present)

  • Managed software documentation in DITA/S1000D for companies around the globe.
  • Authored manuals on how to disassemble, install, and repair parts on airplanes.
  • Programmed automation tools to boost productivity for other employees.

The Art of Video Games in Austin, Founder (2009 – Present)

  • Hosted over 175 video game community events around Austin.

Wonder-Space Computer Camp, Head of Austin Branch / Curriculum Designer (2004, 2009)

  • Supervised counselors in teaching game design, programming, and video courses.
  • Wrote and taught detailed tutorials for game creation software and Adobe CS.

Videogame Scrapbook, Web Designer / Writer (2008 – 2014)

Independent FilmKill Self, Director / Post-Production Supervisor (2007 – 2009)

Skillpoint Alliance / NCsoft Austin / SXSW Exteel, Program Coordinator (2007 – 2008)

  • Presented a proposal for attracting a larger audience to the MMO game Exteel.
  • Organized a technical presentation detailing a surround sound solution for SXSW.

EA Canada Need for Speed” series / Syndicate” (pitch), Designer / Tester (contracts) (2006 – 2008)

  • Designed gameplay flow diagrams and feature briefs for what became NFS: Nitro.
  • Playtested and recommended refinements for builds of NFS: Undercover.
  • Prepared feature brief videos and sizzle trailers demonstrating games’ marketability.

Southern Drama‘s Music VideoGhost Town Blues, Producer (2006)

Crooked Crutch Glue / Ocean of Emotion / Duck and Cover, Designer / Programmer (2005 – 2006)

  • Created a series of web games exploring experimental gameplay concepts.

Cinematexas 2005 Short Film Selection999, Director / Editor / Writer (2005)

Game Court 2005 First PlaceAudio Adventure, Game Designer (2005)

  • Designed a game for the blind and used feedback from Austin’s blind community.
  • Presented a business plan and societal analysis to a panel of game industry veterans.

University Filmmakers Alliance, Video Project Contest Coordinator (2004 – 2005)

Electronic Game Developers Society “Fight for Freedom”, Game Project Lead (2002 – 2006)

 

EDUCATION

The University of Texas at AustinBS for Radio-Television-Film / Certificate for Computer Science (2003 – 2006)

 

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